TRUTNEE.COM - Laser Tag Portal
TRUTNEE Lasertag Portal :: World Laser Tag News  
Home   Site map   E-mail
Go Searching!
Laser Tag News & Comments History of Laser Tag Laser Tag Systems and Manufacturers Pre-owned Laser Tag equipment for sale Calendar list of major Laser Tag events Where to play Laser Tag in Europe? Where to play Laser Tag in Africa? Laser Tag: Facts and Records TRUTNEE Laser Tag Awards European Laser Tag Industry Index Ranking Gallery of Laser Tag desktop wallpapers Gallery of Laser Tag t-shirts Gallery of Laser Tag arenas Laser Tag Links Downloads
Member's area
Login:
Password:
Password forgotten?

The most popular articles

Read our exclusive 'on-line interviews' with representatives of the world's leading laser tag brands:

Interview with Sergey Shvets @ Action Ukraine LaserTag >

Interview with Alexander Tarasov @ Ataka >

Interview with Peter Lander @ BattleField Sports >

Interview with Jeff Schilling @ Creative Works >

Interview with Arthur Haycraft @ DarkLight >

Interview with Doug Willems @ Delta Strike >

Interview with Greg Smith @ Frag Tag >

Interview with Mikael Widing @ LandTrooper / StarTrooper >

Interview with Alan Keeping @ Laser Blast >

Interview with Len Kelly @ LaserForce >

Interview with Jason Bock @ LaserTron >

:: Interview with Maxim Loginov @ Poligon 64 >

Interview with Steven Jennings @ Meno Electronics / Q-2000 >

Interview with Sam Godfrey @ Quasar Elite >

Interview with Alex Moon @ Steradian >

Interview with Jonathan Plache @ Veqtor >

Hummer Test, or How durable is laser tag equipment?
How durable is laser tag equipment?

Statistics
21.03.2013: Vote: What would you say - shall we allow alcoholic drinks at laser tag sites?

Results (left to right):
- A : "For sure, yes: no alcohol - no laser tag!" (9,3%)
- B : "Occasionally (e.g., for some special events), alcohol can be allowed" (19,6%)
- C : "Low-alcohol drinks (e.g., beer) can be allowed" (16,61%)
- D : "I don't think it's a good idea, but if somebody wants - he/she may try..." (10,96%)
- E : "Absolutely no: alcohol should be totally banned at laser tags sites" (43,52%)

The poll has been conducted at TRUTNEE's (Russian section) in September 2010 - February, 2013. Total number of votes received - 301 (100%). Vote Format: single choice, one vote per one IP address.
(C) 2013 TRUTNEE Laser Tag Portal

18.09.2010: Vote: What features of outdoor laser tag are the most important for a player?

Results (left to right):
- A : "Max. fire range" (11.94%)
- B : "Variety of the adjustable game parameters (e.g., quantity of lives, game sounds, shields, etc.)" (20.90%)
- C : "Attractive design of the phasor" (22.39%)
- D : "Game parameters emulating the real firearm" (16.42%)
- E : "Phasors emulating different types of firearms (e.g., shotgun, pistol, etc.)" (20.90%)
- F : "Additional interactive game devices (e.g., medic box, ammo box, base station, etc.)" (7.46%)

The poll has been conducted at TRUTNEE's (Russian section) in July - September, 2010. Total number of votes received - 67 (100%). Vote Format: single choice, one vote per one IP address.
(C) 2010 TRUTNEE Laser Tag Portal / Background image: (C) 2009 Serena by BattleField Sports

17.07.2010: Vote: What do you think about international laser tag tournaments for regulars?

Results (left to right):
- A : "My attitude is rather negative; such tournaments make both the operator and the players sick" (1.61%)
- B : "Nobody needs them" (1.61%)
- C : "Don't care much" (3.23%)
- D : "They are for good for regulars only" (6.45%)
- E : "Great idea; can be interesting for all parties" (9.68%)
- F : "International tournaments are the must for laser tag community" (77.42%)

The poll has been conducted at TRUTNEE's (Russian section) in April - July, 2010. Total number of votes received - 62 (100%). Vote Format: single choice, one vote per one IP address.
(C) 2010 TRUTNEE Laser Tag Portal

Pages: 1 2 3 4 5 6 »
Laser Tag News & Comments

« back | 15.08.2007: GREG SMITH (FRAGTAG): "WE CAN MODEL ROCKET PROPELLED GRENADE, LIGHT MACHINE GUNS, HEAVY MACHINE GUNS, ROTARY CANONS, AND 50 CAL. SNIPER RIFLE!"

:: AN INTERVIEW WITH REPRESENTATIVE OF FRAGTAG, MANUFACTURER OF ELECTRONICS FOR OUTDOOR LASER TAGS – Mr. GREG SMITH ::
(Please, Read more » about FragTag)

:: Frag Tag ::

TRUTNEE: - As I understand, being a manufacturer of electronic laser tag components, FragTag sells the products not only to commercial laser tag facilities but to individual enthusiasts (commonly known here as Home Style LaserTag players) as well. But what category is your basic customer belongs to - is he/she an individual or a commercial operator?

FRAGTAG: - Currently the majority of our gear is going to commercial fields. We do get quite a number of smaller orders from individuals and non-commercial groups, but most is going to either upgrade existing fields, establish new fields or to manufacturers who are either now or in the future producing their own complete guns.

TRUTNEE: - Producing electronic components, why not to offer to your customers a finished product, i.e. a phasor as a ready-made product? Doesn't such approach limit the range of your customers?

FRAGTAG: - Making our own complete taggers is a project that we currently have in development. We've shown a few proof of concept devices to select customers and received some great feedback.

TRUTNEE: - As far as I understand, one of the key features that make your equipment unique is variable damage (Note for our readers: variable damage is a system where some virtual "bullets" from a tag gun are programmed to do more damage to the player you hit than the others; this is intended to more closely model a real firearms). Frankly speaking I think this probably makes your equipment second to none within outdoor laser tag systems, and even positioning FragTag at some intermediate stage between commercial laser tag systems and military laser based combat simulators... Can you please briefly explain this feature and the technologies it is achieved with?

FRAGTAG: - Variable damage allows us to create weapon configurations that create a great variety of game play. Many of our competitors systems have the same fire rate for all guns and no variable damage, which means that you really can't do a proper Sniper or Heavy Machine Gun or similar high powered weapons and maintain balanced game play. The best you can do with that kind of system is make it big and heavy and maybe stick a Scope on top, but with a variable damage system we can adjust the damage to give balanced game play. For example, we have a Sniper config that can only fire 1 round every 2 seconds (simulating a bolt action rifle) yet does 30 points of damage, 3 times more than that of a Submachine gun. The low fire rate is compensated for by the higher damage.

Or, we can create a Heavy Machine Gun that is very powerful and gives the players true fear as they know they will not last long if they attack it in an inappropriate manner. This is the same approach used by modern First Person Shooter video games like CounterStrike and Battlefield 2.

As far as technology behind it, there are two aspects:

a) our infrared protocol sends actual meaningful data bytes through the air, not just simple pulses. We transmit and receive coded numerical values.

b) we have a "weapon library" in the code that has a selection of weapon configuration presets (about 20 at the time of writing.) We have this divided up into "player carried" weapons, and "Emplaced" weapons. The Player carried weapons cover the common weapon types that a player would carry during the game such as Pistols, Submachine Guns, Assault Rifles, Sniper Rifles, Shotguns, Squad Automatic Weapons, and Grenade Launchers.

The emplaced weapons are much higher powered and intended for fixed installations or special scenario play. This library has Rocket Propelled Grenade, Light Machine Guns, Heavy Machine Guns, Rotary Canons, and 50 cal Sniper Rifle. Each configuration in the player carried library is carefully balanced in terms of damage, fire rate, and ammo to ensure that no one weapon is substantially overpowered, and each brings new variety to game play. The Emplaced weapons are some of the most powerful weapons in the industry, and as such are generally only made available to field owners.

Each mainboard has 2 channels of infrared output, and the weapon library allows the customer to select a secondary weapon to go with the primary one e.g. you can select an Assault Rifle with an underslung M203 grenade launcher, or a Sniper with a backup pistol, or dual pistols or whatever.

Some configs even drive both IR channels together to give massive fire rates (up to 800 rounds per minute) without led burnout.

TRUTNEE: - By the way, what is the maximal and minimal limits of the variable damage feature? I mean, what kind of real weaponry can be modelled with its help?

FRAGTAG: - We can model anything from 1 point of damage up to 100 for normal weapons, and up to 279 points for special cases like Explosives. A player typically starts with 100 points of Health, so this corresponds to 100 hits to tag out the player, up to 1 hit. This fine control allows for tiny damage from radiation, up to high explosives or artillery, and anything in between.

TRUTNEE: - Your equipment is compatible with both main outdoor laser tag protocols - WOW and MilesTag, meaning that it is possible to use it together with any other system. What are the usual impressions of the regular players who used to be accustomed to other systems' phasors and then tried guns equipped with FragTag electronics?

FRAGTAG: - The usual reaction of players who are used to Wow-mode systems is that of suprise. We've had some customers go so far as to immediately refuse to ever play a Wow mode system again! Player's seem to really appreciate the weapon modelling in particular, along with the field accessories like Thors Hammer and the Utility Boxes, as they add a whole new dimension to game play and allow player's to be much more immersed in what’s happening. Scenario play with accessories like Thor's Hammer brings a whole new level of excitement.

TRUTNEE: - Can you please give a brief description of the near miss detection feature?

FRAGTAG: - The Near miss detection feature is an idea that originated from the Military MILES system; its purpose is to inform the player that they are under fire, and should seek immediate cover. In technical terms is triggered when the system knows it was shot at, but for whatever reason it wasn't able to fully recognize the signal (reflected or weak signal etc.) We've had some great fun with it, with things like Sniper hunt games where the Sniper sees someone a long long way off (out of range) but gets impatient and tries to shoot them; the other player gets a near miss and hits the deck hard, panicking and not knowing where the shooter is. These kind of experiences get the heart racing and add great excitement to game play. Its similar to real combat, where if you heard the thud or whiz of a bullet nearby you'd be seeking cover quick smart and trying to determine your next action. Without near miss you wouldn't even know you were being shot at and would continue along until you actually took a hit.

TRUTNEE: - Utility box: it is written at your webpage that it can be programmed to be either a Medic box (i.e., to add health points to a player), or Ammo box (i.e., to add ammo clips to a player), or Respawn box (i.e., to set health and ammo to full). But somewhere further a new definition appears: Engineer's Repair box. What is it - is it another type of Utility box?

FRAGTAG: - The Engineer's box setting ties in with the Emplaced weapons mentioned in above. Emplaced weapons cannot be healed, but instead can be "repaired" by an Engineer if they get damaged. It allows further variety to game play by allowing player's to assume the role of a specialist.

TRUTNEE: - Thor's Hammer, a simulated time bomb device: looks really great, especially "radiation leak" mode. It's true that this device may add new styles of missions and add excitement and variety. By the way, it is stated at your webpage that Thor's Hammer is a "Special order to trusted customers only, due to current political climate". Why? Do you have any official limitations concerning selling these devices to European and American laser tag facilities? And what is the criteria for a customer to be regarded as a trusted one?

FRAGTAG: - With global concerns about Terrorism, we are concerned that Thors Hammer might be misinterpreted by uninformed people that it is some way promoting terrorism or similar acts. The product itself is off course completely safe and no more suited to Terrorism than an Alarm Clock, but we still decided that we would simply request the customer let us know of what commercial field they will use it on. We have no official restrictions as to who and where we can sell it, but simply wanted to play it safe and not be seen to be acting irresponsibly in any way.

A trusted customer is just one that can identify themselves as being affiliated with a commercial field, or in some other cases is known personally to us. In practise we have never had to refuse a sale and the customer's have not had any concerns with this requirement.

TRUTNEE: - Proposed by your Company Proteus upgrade serves to add advanced features (e.g., variable damage, full individual scoring, support for Medic / Ammo / Respawn / Engineer's Repair boxes, full remote configuration, near miss detection, etc.) to BattleFieldSports guns. How do you think, what is the reason for BattleFieldSports not to equip their phasors with these features themselves? May such disregarding be caused by the fact that additional features are not highly demanded by commercial operators and serve the needs of advanced individual players only?

FRAGTAG: - We cannot say for sure why BFS have not implemented such features themselves. We could speculate but that’s not fair on them. We have heard some people claim that these advanced features are only desired by Military Simulations players, but in reality most of our systems are used by the usual Kids during birthday parties and similar. The owners love that they can do timed games and remote configuration, and get a game going very quickly and with little effort, which maximises their profits. Features like individual scoring can tend to more suited to the advanced players, but team scoring is very suitable for all players including the kids. Our philosophy is why target one market segment when you can target both? By making our system advanced yet having some of the advanced features optional (like individual scoring), it can be quickly and easily tailored to suit any group of players, which helps maximise the field's appeal and turnover. It means more work for us to develop a versatile system, but we are happy to do this if it means that our customers can reap the benefits. From a customers point of view, what’s batter: A basic system that keeps only the kids happy, or an advanced one that can keep both the kids AND the advanced players happy?

TRUTNEE: - Odin Master Controller (game Marshall): what unique features does this device has?

FRAGTAG: - The most unique feature of our Odin Master Controller is that it can collect all scores from the players, and then display the rankings directly on the device without the need for a PC. We are not aware of any other system in the industry that can do this (others require a PC to display rankings, or simply don't offer any form of scoring.) This allows an intermediate solution for scoring, more accurate and less time consuming that counting respawns, faster and more convenient than having to go back to a PC. Of course if you want to print score sheets then Odin can be connected to a PC and you can use our FragScore PC application to do this.

Odin is a very powerful product overall that can manage all aspects of game control and setup, from configuring players, to starting and stopping games, respawning, to configuring accessories like the Utility Boxes. We get a lot of feedback about how much the operators and referees love Odin, as it makes there jobs so much more pleasant and easy.

TRUTNEE: - Frankly speaking, being just a marketing guy, I was greatly impressed by your products. Tell me the truth: is really your equipment so perfect, or is it my lack of technical background that prevents me from seeing some hidden imperfections of FragTag products? Do you receive any claims from the side of your customers?

FRAGTAG: - Well, that’s probably a better question for our customers! Of course we fully believe that our system is exceptional in what it can do. We do get a lot of positive feedback from our customers, and if at any time we receive some constructive critism, we do our best to investigate and address it.

Many features in the system came as a direct result from customer feedback (like from Laser Combat Technologies, who really helped us a lot early on and continue to do so.) We don't think its possible to achieve perfection though, and we are always working to enhance and improve where ever we can identify the need, or just take advantage of new technologies.

TRUTNEE: - For a hypothetical person who is neither an engineer nor even a technician, but just is looking forward to open his/her own commercial outdoor laser tag facility, can you suggest what exact components he/she must purchase to equip, say, a 12-players set? What will be the average estimated price for such set?

FRAGTAG: - For a typical 12 player set, the recommended products would be:
- 12 x Mainboards;
- 12 x Sensors;
- 2 x Utility Boxes;
- 1 x Odin;
- 1 x PC interface cable.

Depending on whether the customer wanted sensors in kit form or fully assembled, the cost for that would be between approximately AUD $5000 and AUD $6000 plus shipping (and local taxes for Australian customers). In addition to this, we can also provide cable sets (to save on wiring labour) and optical components like lenses and infrared leds.

The Mainboards can be utilized fully without the Master controller (using key switch menus as per Wow system) so the cost can be spread over time.

TRUTNEE: - XXI century has already brought to laser tag arsenal such fantastic devices as advanced game controllers, time bomb devices, medic and ammo boxes, variable damage feature, etc. Just as a matter of curiosity, what is your vision of the future developments of laser tag technologies? What other technical advances in laser tag shall we expect within the nearest time?

FRAGTAG: - We try not to forward sell our new developments too much as we don't think its fair to tell a customer that something new and exciting is just around the corner, and then make them wait a year or more before they see anything (some other manufacturer's have made claims that have not come to be years after.) That said, we currently have 6 major development projects underway. Some people have had sneak previews of a few of these (at the annual Lazer Storm MilSim event for example) but generally we are keeping pretty quiet on them up until the point where they are fully ready for sale. Some of the projects are enhancements, some are completely new products. As always, we have great respect for our past customers, and wherever possible we make our new developments fully compatible with existing systems in the field. For example, with the addition of a $10 plug in chip the very first production mainboard we ever sold back in 2003 can run the very latest firmware with full functionality.

(C) 2007 TRUTNEE.COM

Breaking news

25th ANNIVERSARY OF LASERFORCE ARENA IN BRISBANE

February, 2013: - 25th Anniversary of the World's Longest Running Laser Tag Site - Laserforce Brisbane - was celebrated in Australia.

When Laserforce was first established by the Kelly brothers in 1988, many believed it was little more than a passing fad. Now 25 years on Laserforce has become a multinational success, with 120 sites world-wide using the Australian made technology. "It's amazing the technology we have now compared to what we had when we first started" - Founder, Len Kelly said.

The original arena in Brisbane Australia has a database of over 320,000 registered players and it is still growing ever more popular with the young and the older for family fun, kids and teen birthday parties, corporate events and professional league. Please, Read more »

:: Lasersport Ultimate Fighter Championship ::

WILL LASER TAG GO A BOXING-LIKE SPORTIVE EVENT?

October, 2012: - LSUFC - Lasersport Ultimate Fighter Championship - is seen as a "1 vs 1" laser tag duelling, a unique lasertag tournament that can parallel a boxing or MMA event.

The produced during the tournament video may contain a polished event feel much like a modern televised MMA/Boxing match. Match ups can be edited as a lead in to the event, statistics may be displayed, a referee will announce the fighters, intro music will be played, winners will be announced, etc.

What do you think of such type of event? The opinions of regular players, as well as operators, are badly required. Please, Read more »

:: LaserMaxx Virtual EVO 5 ::

LASERMAXX PRESENTS VIRTUAL LASER TAG SIMULATOR

November, 2011: - Dutch laser tag manufacturer - LaserMaxx - presents an on-line laser tag game simulator. The game is done in a very realistic manner and virtually simulates their EVO-5 version of the equipment. The virtual player has an option to chose one of 5 different arenas (at present time; looks like more layouts will be added soon) and and may fight against his/her virtual opponents. Also, the players will be able to create their own arena layouts of different types. The game simulates laser tag game VERY precisely, with all the obstacles, traps, lights, fog you can find at a real arena. The official release is expected in the nearest time.

:: Poligon 64 ::

POLIGON 64 PRESENTS WIRELESS VERSION OF THE EQUIPMENT

September, 2011: - Russian laser tag manufacturer - Poligon 64 - developed and starts marketing of the wireless version of their outdoor equipment. Among the other features of the new version are: realistic sounds, use of two phasers simultaneously (the primary and auxiliary weapons), wireless 'phaser-sensor' connection, etc.

:: EAAPA ::

EAAPA MAGAZINE & LASER TAG

August, 2011: - The main topic of the latest issue of the published in Russia EAAPA magazine is the prepared by TRUTNEE.COM analytical survey devoted to laser tag industry. The survey provides the readers with the detailed and clear instructions on how to open their own laser tag facility.

EAAPA magazine is published by "Smile-Expo" (the organizer of the industry's biggest exhibition in Russia - ЕААРА) in co-operation with Russian Union for Pleasure Industry Associations (SAPIR/APLIA) and is distributed for free throughout the territory of Russian Federation and nearby countries. Available in Russian only.

:: Laser Tag Museum ::

LASER TAG MUSEUM

July, 2011: - The opened in 2005 to general public non-commercial Laser Tag Museum in Louisville (USA) has accumulated many materials of the history of the world laser tag industry – from the very dawn of laser tag era and till the present time.

Yet, to make the full-scale presentation of the industry, even more materials are needed - especially the laser tag products that are predominantly in Europe and Asia: samples of the old laser tag equipment (such as Reflex, Pulsar, early Laser Quest, Q-Zar ver.1-4, etc.), cool laser tag t-shirts, membership cards, unique posters, old manuals, flyers, brochures, informational video tapes, pins, patches, bumper stickers and other related items.

We are addressing all the laser tag enthusiasts asking for their help in creating the true world’s laser tag display. If you can help – please, contact either the ILTA staff (mitchlasertag.org / +1 317-786-9755) or TRUTNEE Administration (trutneenarod.ru). Your help will be much appreciated.


Hot links

:: Laser tag systems and manufacturers ::

Enjoy our Laser Tag Systems and Manufacturers section - an ultimate LASER TAG GUIDE providing systematized survey of every laser tag we ever heard of, including Manufacturer's address information, equipment's pictures and most typical features, and direct web links!

International Laser Tag Association

:: Technica-Molodyozhi :: Popular scientific magazine in Russian

:: ORUZHIE magazine ::

| News | History | Manufacturers | Equipment for Sale | Events | Where to play laser tag? | Laser Tag Index | Links | Facts & Records | Awards | Gallery of Arenas | Gallery of T-shirts | Wallpapers | Downloads |
Creative Commons License Labelled with ICRA Increase your website traffic with Attracta.com
Content copyright (C) 2001-11 TRUTNEE
Idea, design, concept (C) 2000-11 Megaboss
Developed (C) 2005/07 MetaStudio.com.ua
статистика
Icarus Interstellar