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Read our exclusive 'on-line interviews' with representatives of the world's leading laser tag brands:

The first Russian professional laser tag arena production by LASERWAR >

Interview with Sergey Shvets @ Action Ukraine LaserTag >

Interview with Alexander Tarasov @ Ataka >

Interview with Peter Lander @ BattleField Sports >

Interview with Jeff Schilling @ Creative Works >

Interview with Arthur Haycraft @ DarkLight >

Interview with Doug Willems @ Delta Strike >

Interview with Greg Smith @ Frag Tag >

Interview with Mikael Widing @ LandTrooper / StarTrooper >

Interview with Alan Keeping @ Laser Blast >

Interview with Len Kelly @ LaserForce >

Interview with Jason Bock @ LaserTron >

Interview with Steven Jennings @ Meno Electronics / Q-2000 >

Interview with Sam Godfrey @ Quasar Elite >

Interview with Alex Moon @ Steradian >

Interview with Jonathan Plache @ Veqtor >

Hummer Test, or How durable is laser tag equipment?
How durable is laser tag equipment?

21.03.2013: Vote: What would you say - shall we allow alcoholic drinks at laser tag sites?

Results (left to right):
- A : "For sure, yes: no alcohol - no laser tag!" (9,3%)
- B : "Occasionally (e.g., for some special events), alcohol can be allowed" (19,6%)
- C : "Low-alcohol drinks (e.g., beer) can be allowed" (16,61%)
- D : "I don't think it's a good idea, but if somebody wants - he/she may try..." (10,96%)
- E : "Absolutely no: alcohol should be totally banned at laser tags sites" (43,52%)

The poll has been conducted at TRUTNEE's (Russian section) in September 2010 - February, 2013. Total number of votes received - 301 (100%). Vote Format: single choice, one vote per one IP address.
(C) 2013 TRUTNEE Laser Tag Portal

18.09.2010: Vote: What features of outdoor laser tag are the most important for a player?

Results (left to right):
- A : "Max. fire range" (11.94%)
- B : "Variety of the adjustable game parameters (e.g., quantity of lives, game sounds, shields, etc.)" (20.90%)
- C : "Attractive design of the phasor" (22.39%)
- D : "Game parameters emulating the real firearm" (16.42%)
- E : "Phasors emulating different types of firearms (e.g., shotgun, pistol, etc.)" (20.90%)
- F : "Additional interactive game devices (e.g., medic box, ammo box, base station, etc.)" (7.46%)

The poll has been conducted at TRUTNEE's (Russian section) in July - September, 2010. Total number of votes received - 67 (100%). Vote Format: single choice, one vote per one IP address.
(C) 2010 TRUTNEE Laser Tag Portal / Background image: (C) 2009 Serena by BattleField Sports

17.07.2010: Vote: What do you think about international laser tag tournaments for regulars?

Results (left to right):
- A : "My attitude is rather negative; such tournaments make both the operator and the players sick" (1.61%)
- B : "Nobody needs them" (1.61%)
- C : "Don't care much" (3.23%)
- D : "They are for good for regulars only" (6.45%)
- E : "Great idea; can be interesting for all parties" (9.68%)
- F : "International tournaments are the must for laser tag community" (77.42%)

The poll has been conducted at TRUTNEE's (Russian section) in April - July, 2010. Total number of votes received - 62 (100%). Vote Format: single choice, one vote per one IP address.
(C) 2010 TRUTNEE Laser Tag Portal

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Laser Tag News & Comments



:: LaserBlast ::

TRUTNEE: - Can you please tell the number of laser tag sites currently operating your system?

LASER BLAST: - We have 80 locations open in world wide with 3 that are non-commercial. We are opening 11 additional locations in the next 3 or 4 months.

TRUTNEE: - At present time you are producing four different systems: LightBlast, BasicBlast, ClassicBlast IR system and HyperBlast. What are the primary differences between them and what system is the best-seller? What is the price difference?

LASER BLAST: - LiteBlast - IR game, calculated scores, hand held starter. Low cost and portable. No computer required. Perfect for inflatable laser tag operator.
BasicBlast - Radio based real time scoring. Score sheets, Digital dispaly of individual or team scores in real time. Several adjustable game parameters. No computer required. Suitable for portable attractions or as an add-on to an existing entertainment facility. Does not support arena devices like team bases. ClassicBlast - Original IR download game. Advanced game formats, support for arena devices, score sheets, game scores displayed on monitor at the end of the game.
HyperBlast - Radio based real time scoring. Everything an operator needs for a high quality laser tag experience for his guests.
Prices range from less than $10K USD for a typical LiteBlast game to the mid to upper $60's for a large, full featured HyperBlast game. We have equipment and price points to meet an operators needs anywhere in that range.

TRUTNEE: - Phasor: though LaserBlast phasors look a little bit fragile, they proved to be extra durable. I've heard that the absence of colour in the plastics the phasor's casing is made of, increases the durability. Is it really true? By the way, was it LaserBlast that introduced the clear phasor casings to the industry?

LASER BLAST: - Yes. Our engineering department conducted impact tests on various coatings and dyes. Even the "plastic compatible" coatings significantly reduced the impact strength of the plastic. The test consists of dropping an 8 lb. sledge hammer on a plastic sitting on concrete from various heights and at different angles. I am pretty sure we were the first to use clear plastics. As you know, today several manufacturers have adopted this feature.

TRUTNEE: - Game Setup Flexibility: At the 'LaserBlast Competition' table published at your webpage, it is said that '98% of games played... use the standard settings', alas you offer over 30 different game parameters. But why bothering with extra parameters if they are used in 2% of games only? Isn't it better to skip all the extra parameters and features (used by 2% of games only) thus decreasing the system's price?

LASER BLAST: - What you suggest is exactly why we introduced the "BasicBlast" game. A great game for laser tag at substantial savings over the full featured "HyperBlast" game. We belive it is important to have a robust game for those operators who cater to a more serious laser tag crowd. This is particularly true outside the US where the customer base is not so heavily weighted toward birthday parties.

TRUTNEE: - By the way, can you please name all these game parameters which can be controlled? Among them, what are the most popular ones? And what are the features/parameters which you especially proud of?

LASER BLAST: - Game time, Stun time, Deac time, Bases allowed (number of times a single player can tag a base), Shot delay, number of photons, number of shields, number of shots, stuns/deac, lives allowed, antistalker, rapid fire, limited lives, stealth mode, change colors (y/n), one or two handed play. Base behavior includes hit delay, relay delay, and base tag required (means a player cannot have consecutive base tags without a team mate tagging it first. Special games - capture the flag, with or without flag passing and king of the arena. We've had great feed back from our customers on the "king of the arena" game. It works in one of two ways. The computer picks a player at random to become king. His/her vest flashes in a special way so all players know who is king. As long as the player remains king, by not getting tagged, he earns extra points. When he gets tagged, either another player is selected at random, or the player who made the tag becomes king.

TRUTNEE: - Blaster Tubes: this device looks to be a rather unique one. Can you please give a detailed description of it?

LASER BLAST: - Blaster tubes were an idea that never caught on. No longer available.

TRUTNEE: - Absentee Owner Reporting: 'LaserBlast stores the number of games played in each phaser; this information cannot be altered or tampered with to allow an absentee owner to check on cash flow'. It is a really great feature (I personally used to know some dishonest arena staff members who 'stole' games during their shift; they were operating some other laser tag equipment, of course). Can you please describe this feature in details? It can be of a great interest for the potential investors here, you know...

LASER BLAST: - I suspect that most laser tag systems on the market have some method to count games. The information is often stored on the computer in some kind of database format. Unfortunately, information stored on the computer can be manipulated or lost in the event of a computer failure. Our phasers maintain a record as a back up to our PC version. The Phaser count is maintained in non-volitale memory on the phaser board and cannot be accessed, but can be polled by the computer generating accurate game counts. The resulting data is 100% reliable.

TRUTNEE: - I must admit, that I really admire the idea of the BasicBlast system. I mean, the situation when operator can purchase a "simplified" system with limited options (in comparison with HyperBlast and ClassicBlast systems), but at a cheaper price. Yet, when a competitor appears nearby to his/her laser tag arena, this operator can simply add a computer, software, and desired options to have a full blown HyperBlast system with the aim to withstand the competition with that new neighboring arena. Looks brilliant; this way of 'investment protection' becomes really unique! By the way, how much the typical upgrade of the system to the level of HyperBlast costs and how much time this upgrade can take?

LASER BLAST: - LaserBlast's engineering philosophy over the years has been to continuously improve our product. Other manufacturers do the same. The big difference is that at LaserBlast we design those improvements to be backward compatible with equipment owned by existing customers. For example when we moved from IR download equipment to Radio based systems, the upgrade involves replacing the phaser board and changing a chip on the chest board. This can be accomplished for about $450 USD. Several of our IR customers have upgraded to radios. Many continue to use the IR equipment. Due to reliability, some of these locations run upward of 100,000 games per year.

TRUTNEE: - I've heard you use some kind of special 'clever' battery chargers at your systems. Can you please describe their advantages?

LASER BLAST: - Our battery charger contains 5 micro processors and some very clever software to "manage" the way a battery charges. We take into consideration the battery voltage, battery temperature (our batteries contain a thermistor that provides an input to the charger that is an analog of dynamic temperature change). The charge rate is the ratio of the change in voltage to the change in time for each individual battery. Bottom line is that the batteries charge in the fastest manner possible without adversely impacting the battery itself.

TRUTNEE: - As I have noticed, your Company is a very dynamic laser tag Manufacturer and is in a constant technological progress. They even say that two identical LaserBlast systems hardly exist - as you are constantly adding something new to the equipment and improving it. Yet, are these upgrades available to your previous customers? For example, if a person purchases your system today, and - say - a couple of months later you announce some new improvement, will that person get such improvement for free, or shall he/she purchase it at additional price (taking into consideration that the total system's price for the new customers remains the same as it was earlier)?

LASER BLAST: - As I explained earlier, some major improvements like changing from IR to radios will involve additional cost. Many improvements such as software upgrades and so forth are made available upon request at no charge.

TRUTNEE: - Warranty: how much time it usually takes you to replace the broken part? Do you have a stock of critical spare parts in Europe, or in the States only? What is the maximal warranty term you offer to the customers?

LASER BLAST: - We have a one year "no nonsense" warranty. That means if it breaks, we fix it. We have never told a customer during our warranty period that a failure is not covered due to abuse. After the first year, for customers who want continued warranty coverage, we will make a quotation based on our experience with that customer. As you might expect, some operatations are better managed than others with the result being lower maintenance costs at locations where the equipment is looked after. Any manufacturer that offers multi-year warranties has to include the expected costs in their price. We are of the opinion that it does not make sense to have one price for locations that are careful and those that are less focused on taking care of their equipment. As a practical matter, after experiencing relative minor equipment issues during the first year, most of customers elect to have repairs done on a time and material basis. Equipment received at our shop for repair is fixed in 24 to 48 hours and returned to the customer. All spare parts are in stock all of the time.

Our support rationale so far for our customers geographically removed from North America has been to supply individual customer locations with the kinds of spares that we know will be required. As our volume picks up in international markets, it will make sense to have centralized local service in those markets.

TRUTNEE: - Marketing: it is said at your webpage that your Company conducts annual sales and training seminars. Can the owners of LaserBlast arenas attend them for free or shall they pay for participation? What other means of marketing support can you offer to your customers?

LASER BLAST: - The training we have done and continue to do for our customers is available at no charge. Upon request, we help our locations develop short and long term marketing goals and assist in the development and preparation of the materials to attain these goals. We have had good success using the "webinar" format for customer feedback and training. LaserBlast's marketing department employs staff directly from the laser tag industry to stay ahead of industry trends. Clients are able to use our brand name and logo for their own use. Due to the quality of our products, LaserBlast clients spend less time and money on repairs, so they can focus more on operations and marketing. Our ten year history has 90% of our clients still generating great revenue from our superior products and support.

TRUTNEE: - Thank you for your answers!

* Dear readers, if you have any further questions, feel free to e-mail Alan at


Breaking news


February, 2013: - 25th Anniversary of the World's Longest Running Laser Tag Site - Laserforce Brisbane - was celebrated in Australia.

When Laserforce was first established by the Kelly brothers in 1988, many believed it was little more than a passing fad. Now 25 years on Laserforce has become a multinational success, with 120 sites world-wide using the Australian made technology. "It's amazing the technology we have now compared to what we had when we first started" - Founder, Len Kelly said.

The original arena in Brisbane Australia has a database of over 320,000 registered players and it is still growing ever more popular with the young and the older for family fun, kids and teen birthday parties, corporate events and professional league. Please, Read more »

:: Lasersport Ultimate Fighter Championship ::


October, 2012: - LSUFC - Lasersport Ultimate Fighter Championship - is seen as a "1 vs 1" laser tag duelling, a unique lasertag tournament that can parallel a boxing or MMA event.

The produced during the tournament video may contain a polished event feel much like a modern televised MMA/Boxing match. Match ups can be edited as a lead in to the event, statistics may be displayed, a referee will announce the fighters, intro music will be played, winners will be announced, etc.

What do you think of such type of event? The opinions of regular players, as well as operators, are badly required. Please, Read more »

:: LaserMaxx Virtual EVO 5 ::


November, 2011: - Dutch laser tag manufacturer - LaserMaxx - presents an on-line laser tag game simulator. The game is done in a very realistic manner and virtually simulates their EVO-5 version of the equipment. The virtual player has an option to chose one of 5 different arenas (at present time; looks like more layouts will be added soon) and and may fight against his/her virtual opponents. Also, the players will be able to create their own arena layouts of different types. The game simulates laser tag game VERY precisely, with all the obstacles, traps, lights, fog you can find at a real arena. The official release is expected in the nearest time.

:: Poligon 64 ::


September, 2011: - Russian laser tag manufacturer - Poligon 64 - developed and starts marketing of the wireless version of their outdoor equipment. Among the other features of the new version are: realistic sounds, use of two phasers simultaneously (the primary and auxiliary weapons), wireless 'phaser-sensor' connection, etc.

:: EAAPA ::


August, 2011: - The main topic of the latest issue of the published in Russia EAAPA magazine is the prepared by TRUTNEE.COM analytical survey devoted to laser tag industry. The survey provides the readers with the detailed and clear instructions on how to open their own laser tag facility.

EAAPA magazine is published by "Smile-Expo" (the organizer of the industry's biggest exhibition in Russia - ЕААРА) in co-operation with Russian Union for Pleasure Industry Associations (SAPIR/APLIA) and is distributed for free throughout the territory of Russian Federation and nearby countries. Available in Russian only.

:: Laser Tag Museum ::


July, 2011: - The opened in 2005 to general public non-commercial Laser Tag Museum in Louisville (USA) has accumulated many materials of the history of the world laser tag industry – from the very dawn of laser tag era and till the present time.

Yet, to make the full-scale presentation of the industry, even more materials are needed - especially the laser tag products that are predominantly in Europe and Asia: samples of the old laser tag equipment (such as Reflex, Pulsar, early Laser Quest, Q-Zar ver.1-4, etc.), cool laser tag t-shirts, membership cards, unique posters, old manuals, flyers, brochures, informational video tapes, pins, patches, bumper stickers and other related items.

We are addressing all the laser tag enthusiasts asking for their help in creating the true world’s laser tag display. If you can help – please, contact either the ILTA staff ( / +1 317-786-9755) or TRUTNEE Administration ( Your help will be much appreciated.

Hot links

:: Laser tag systems and manufacturers ::

Enjoy our Laser Tag Systems and Manufacturers section - an ultimate LASER TAG GUIDE providing systematized survey of every laser tag we ever heard of, including Manufacturer's address information, equipment's pictures and most typical features, and direct web links!

International Laser Tag Association

:: Technica-Molodyozhi :: Popular scientific magazine in Russian

:: ORUZHIE magazine ::

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